San Francisco Fan Meetup: https://www.youtube.com/watch?v=UJ0g3...
We need a standard output mode for VR gameplay. I'm very tired of tried to edit dual eye, 16:9 left eye only, 4:3 right eye only, vertical video, tiny square mode, or any other crazy sort of VR output. This makes VR games harder to share socially, less fun to watch, and harder for indie devs to make trailers for me. Oculus, Vive, Samsung, and Sony all need to get together with some sort of standard.
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We Need VR Output Standards (Robo Recall Oculus Gameplay for Oculus Rift) ─ Drift0r
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