Assassin's Creed to Far Cry – The Evolution of Ubisoft's Open-World Design [Ubisoft US]


Clint Hocking was instrumental in creating some of the biggest Ubisoft games of the past 15 years, including the first Splinter Cell titles and, more famously, Far Cry 2. After a six-year absence from Ubisoft, he's rejoined the company, and we caught up with him at the 2016 Game Developer's Conference to find out how things have changed since he left, and what brought him back.

For the latest on all of Ubisoft’s games, check out the UbiBlog here: http://www.ubiblog.com


Ver Vídeo en Youtube Ver Vídeo en Ventana Completa

Responsive Embed Code

<style>.embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }</style><div class="embed-container"><iframe src="http://www.youtube.com/embed/WbvcX1LV0Ig" frameborder="0" allowfullscreen></iframe></div>

Thumbnails